Archived from The Control Center, 1999. Hardware, prices and links are historical.

Controller Basics

In order to select the right controller you must know what you intend to use it for. You must also be able to understand some basic controller terminology. I have explained some terms below that you will encounter in your quest for the ultimate game controller.

For PlayStation information see the Articles page

2 Axis Controllers-

Most controllers have at least 2 axis's of control. Typically, forward/backward and left/right options are possible. Examples of 2 axis controllers include basic gamepads and basic joysticks.

3 Axis Controllers-

Same as above with the addition of another degree of freedom. Typically this additional control is in the form of a throttle to control forward/backward movement. The forward/backward movement becomes up/down (pitch) and left/right can be used to control yaw (rudder or strafe).

**Full Axis Controllers-

** Now things get complicated! Forward/back (throttle), up/down (pitch), left/right (strafe or rudder) and now views. Depending on the controller the views can be controlled by either-

Other method- Some revolutionary controllers such as the Spacetec IMC SpaceOrb-360, the Logitech Cyberman II, Mad Catz Panther XL do this by using unique setups.

The SpaceOrb-360 is a rubber ball that can be pushed/pulled/twisted in every direction AND combination of directions. This is my preferred frag tool.

The Cyberman II uses a floating puck that can be manipulated in the same way as the Orb.

The Panther XL is a hybrid joystick and trackball.

Some have a steep learning curve, especially if you have residual standard joystick habits, but will become deadly tools with practice.

**Display of SpaceOrb 360

full axis control.**

Click here to see example of[ **movement with 6 degrees of freedom (full axis control)

X, Y and Z axis**](/archive/full-freedom)

Throttle-

A device usually part of a joystick, but may be a separate unit that controls speed and/or forward/backward movement. It can be in the form of a small wheel or sliding switch on the base of the joystick. Some gamepads now have throttle controls.

**Hat Switch-

** A finger button that is not depressed but shifted in 4-8 directions. Most hat switches are placed for easy control by the thumb. Views and aiming are usually controlled with the hat switch.

Serial or COM Port-

A few controllers require hookup through the system COM or communications port. This is the connection you typically connect a mouse to. Before investing in a controller requiring a COM be sure it is properly setup and one is available.

Joystick or MIDI Port-

This is the typical means of connecting a game controller. It is a 15 pin connector and typically is found on the systems sound card. This connector can also be used for a MIDI (music) interface.

D-Pad-

The directional pad of a game pad. It is typically a round or cross shaped pad that controls directional movement. Some controllers allow this to be used as a hat switch.

Drift-

The controllers inability to remain properly calibrated. An example is when the stick is centered but slight movement occurs in one direction. It is similar to driving a car in need of a front-end-alignment.

Force-Feedback-

A controller that responds to what is happening. A stick jolts in the direction of a hit or a wheel develops resistance during a turn and jolts when crash occurs.

USB-

Universal Serial Bus, a method of connecting peripherals to the computer. Allows switching of components without rebooting the system. Found on Pentium II systems and most ATX motherboards.

Circle Strafing-

A useful "move". The art of maintaining the aim on your target while moving around it. When mastered this can become a very useful tool in confusing and defeating your opponent.

Pots-

Potimiters, the electronic component is a joystick that reads movements along an axis.

Circle Strafe

Pins of a standard Joystick/MIDI port

Joystick B ____ Joystick A / | / | / | / 1 | | O------- 5 Volt 5 Volt -------O | | 9 2 | | O------- Button Button -------O | | 10 3 | | O------- Resistor X-axis Resistor X-axis -------O | | 11 4 | | O------- Ground MIDI TXD -------O | | 12 5 | | O------- Ground Resistor Y-axis -------O | | 13 6 | | O------- Resistor Y-axis Button -------O | | 14 7 | | O------- Button MIDI TXD-------O | | 15 8 | | O------- 5 Volt \ | \ | \ | ___| _|

Death Blossom-

This move takes circle strafing into another dimension. In addition to moving around your target you add vertical movement into the equation.

Death Blossom

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